carousel: move functions one level up
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1 changed files with 51 additions and 51 deletions
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@ -274,66 +274,66 @@ class Carousel extends BaseComponent {
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}
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}
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_hasPointerPenTouch(event) {
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return this._pointerEvent &&
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(event.pointerType === POINTER_TYPE_PEN || event.pointerType === POINTER_TYPE_TOUCH)
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}
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_start(event) {
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if (this._hasPointerPenTouch(event)) {
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this.touchStartX = event.clientX
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} else if (!this._pointerEvent) {
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this.touchStartX = event.touches[0].clientX
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}
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}
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_move(event) {
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// ensure swiping with one touch and not pinching
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if (event.touches && event.touches.length > 1) {
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this.touchDeltaX = 0
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} else {
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this.touchDeltaX = event.touches[0].clientX - this.touchStartX
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}
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}
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_end(event) {
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if (this._hasPointerPenTouch(event)) {
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this.touchDeltaX = event.clientX - this.touchStartX
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}
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this._handleSwipe()
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if (this._config.pause === 'hover') {
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// If it's a touch-enabled device, mouseenter/leave are fired as
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// part of the mouse compatibility events on first tap - the carousel
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// would stop cycling until user tapped out of it;
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// here, we listen for touchend, explicitly pause the carousel
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// (as if it's the second time we tap on it, mouseenter compat event
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// is NOT fired) and after a timeout (to allow for mouse compatibility
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// events to fire) we explicitly restart cycling
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this.pause()
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if (this.touchTimeout) {
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clearTimeout(this.touchTimeout)
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}
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this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)
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}
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}
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_addTouchEventListeners() {
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const hasPointerPenTouch = event => {
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return this._pointerEvent &&
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(event.pointerType === POINTER_TYPE_PEN || event.pointerType === POINTER_TYPE_TOUCH)
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}
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const start = event => {
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if (hasPointerPenTouch(event)) {
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this.touchStartX = event.clientX
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} else if (!this._pointerEvent) {
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this.touchStartX = event.touches[0].clientX
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}
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}
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const move = event => {
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// ensure swiping with one touch and not pinching
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if (event.touches && event.touches.length > 1) {
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this.touchDeltaX = 0
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} else {
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this.touchDeltaX = event.touches[0].clientX - this.touchStartX
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}
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}
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const end = event => {
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if (hasPointerPenTouch(event)) {
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this.touchDeltaX = event.clientX - this.touchStartX
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}
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this._handleSwipe()
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if (this._config.pause === 'hover') {
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// If it's a touch-enabled device, mouseenter/leave are fired as
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// part of the mouse compatibility events on first tap - the carousel
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// would stop cycling until user tapped out of it;
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// here, we listen for touchend, explicitly pause the carousel
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// (as if it's the second time we tap on it, mouseenter compat event
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// is NOT fired) and after a timeout (to allow for mouse compatibility
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// events to fire) we explicitly restart cycling
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this.pause()
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if (this.touchTimeout) {
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clearTimeout(this.touchTimeout)
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}
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this.touchTimeout = setTimeout(event => this.cycle(event), TOUCHEVENT_COMPAT_WAIT + this._config.interval)
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}
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}
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SelectorEngine.find(SELECTOR_ITEM_IMG, this._element).forEach(itemImg => {
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EventHandler.on(itemImg, EVENT_DRAG_START, e => e.preventDefault())
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})
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if (this._pointerEvent) {
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EventHandler.on(this._element, EVENT_POINTERDOWN, event => start(event))
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EventHandler.on(this._element, EVENT_POINTERUP, event => end(event))
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EventHandler.on(this._element, EVENT_POINTERDOWN, event => this._start(event))
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EventHandler.on(this._element, EVENT_POINTERUP, event => this._end(event))
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this._element.classList.add(CLASS_NAME_POINTER_EVENT)
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} else {
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EventHandler.on(this._element, EVENT_TOUCHSTART, event => start(event))
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EventHandler.on(this._element, EVENT_TOUCHMOVE, event => move(event))
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EventHandler.on(this._element, EVENT_TOUCHEND, event => end(event))
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EventHandler.on(this._element, EVENT_TOUCHSTART, event => this._start(event))
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EventHandler.on(this._element, EVENT_TOUCHMOVE, event => this._move(event))
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EventHandler.on(this._element, EVENT_TOUCHEND, event => this._end(event))
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}
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}
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